PlayStation 5 is 4x more dominant than the PS4 and on par or superior to the NVIDIA GeForce RTX 2070.
Celebrated leakster TUM_APISAK has uncovered what could be the principal benchmark hole of the PlayStation 5’s AMD ‘Gonzalo’ APU. The scores seem to demonstrate a 3DMark Flame Strike run and we see that the PS5 scores 4x higher than the PS4 and is in RTX 2070 region. The careful score worth and benchmark subtleties are as yet not known.
News about Sony’s up and coming PlayStation 5 and Microsoft’s Xbox Scarlett has been quite energizing so far with the two consoles balanced for some genuine strength in the engine. Bits of gossip as on date has set a slight edge for the PlayStation 5 over Xbox Scarlett, however, things are still ahead of schedule to justify any significant end. Notwithstanding, it isn’t surprising to the point that the custom AMD silicon in the PlayStation 5 is fit for preparing some amazing scores in benchmarks.
The famous leaker TUM_APISAK released the undisclosed benchmark score for the semi-custom AMD’Gonzalo’ APU in PlayStation 5. He said Gonzalo’s total score exceeded 20,000, while PlayStation 4 (non-Pro) scored close to 5,000. The details of the benchmark are hidden, so there is no precise detail, but from what we can measure, this seems to be the “overall score” of the 3DMark Fire Strike.
With just these numbers, we see a 4x performance improvement from the previous generation. From a perspective, the NVIDIA GeForce RTX 2070 scored approximately 22,170 in the 3DMark Fire Strike. APISAK doesn’t mention that the score may exceed 20,000, so we can only speculate on the capabilities of the GPU. Besides, we don’t know if the problematic unit is the actual PS5 or the development kit or similar hardware.
We’ve been more than a year away from the launch of the PlayStation 5, so this could likely be an early engineering sample based on the GCN + RDNA combo architecture. In any case, it seems that the next generation of game consoles is not far from the boundaries between PCs and console games.
Since Sony won’t show anything on the E3 in 2019, PlayStation CEO Jim Ryan continues to showcase some of the features of PlayStation 5 to advertise fans until the official announcement later this summer. The rumored custom SSD is now confirmed as the default storage option, while the 7nm AMD hardware will support 4K @ 120 Hz and will also feature “intergenerational playback”.
Sony will not appear on the E3 this year, but it is expected that the company will hold an independent event this summer, and it is likely to reveal all the details about the upcoming PlayStation 5 console. Microsoft may get a huge hype, because it should show details about the next-generation Xbox game console on the E3, so to alleviate this problem, PlayStation CEO Jim Ryan recently launched more PS5 details, which should make fans yell Propaganda until the official disclosure.
We already know that Sony’s fifth iteration will use a custom 7 nm CPU based on the AMD Zen 2 microarchitecture, and the graphics will be processed by a custom Navi GPU. Sony boldly claims that this configuration will run the game at 8K resolution, but 8K has not yet become mainstream, so it may just be a proof of function. Now, gamers appreciate the 4K games running at 60 fps. CEO Jim Ryan announced in a CNET interview that the PS5 will support 4K @ 120 Hz. Again, a very bold proposition, but this may mean that the PS5 can handle 4K @ 60 Hz better than the current generation.
Ryan also mentioned the existence of the SSD “default” option, which confirmed the rumored custom SSD read unit, including the auxiliary CPU, direct memory access controller and hardware accelerator, most likely to read at the same speed as the NVMe SSD…
In addition to backward compatibility, Ryan also mentioned support for “intergenerational playback”, allowing users to play compatible games on the PS4 console, switch to PS5 to continue the save progress, and then switch back to PS4 and so on. This should help current PS4 users’ transition more seamlessly to the upcoming console.
It is rumored that the next generation of Xbox will also adopt AMD’s hardware specifications, and it will be interesting to see what features Microsoft can propose to provide the necessary “fierce” competition for the PS5.
Based on the third-generation Ryzen architecture of the custom 8-core AMD chipset, the GPU uses the best position of the Radeon Navi GPU series; a dedicated SSD storage system; 3D audio; backward compatible PS4 games and PSVR hardware; 8K TV support. It’s all revealed by PlayStation’s top dog Mark Cerny, who is behind the PS4 build and is now responsible for the development of next-generation consoles.
Although the appearance of the console is still a mystery, its internal structure is becoming the focus, and they are very promising. The AMD’s two-powered CPU and GPU unlock the power of ray tracing, an advanced lighting technology that brings next-generation immersion to game visuals. This is a Hollywood technology for big-budget CGI glasses that puts the visual fidelity you can expect in context.
With 8K TV support, there will be more detailed textures and larger textures. The message of a custom SSD drive will be exciting – just because the game will get more complicated, it doesn’t mean they will load slower. It is estimated that the new SSD is 19 times faster than the traditional SSD storage method.
Sony’s PS5 next-generation console will likewise offer improved cloud gaming execution and “essentially improved designs rendering” capacities.
This is the direct statement of the company itself, as it shows a sneak peek during the company’s strategic presentation.
In a statement issued after the presentation, Sony said that “the two keywords for the future development of PlayStation are ‘immersive’ and ‘seamless’,” the immersive “experience” was created by dramatically increasing graphics rendering speed. Further, the increase in computing power and customized ultra-fast broadband SSD through employment.